
############# NAVIGATION ##############


[INCLUDE: common/navigators.ini]
[Navigator_StyleModernDark]
Meshes =Object026  ; here, use the name of that mesh
Brightness = 1 ; adjust brightness later so it wouldnÃ¢â‚¬â„¢t shine too much
@ = Navigator_Size, Resolution = "612,767", Offset = "55, 195", Size = "512,517", Scale = 1.5 ; replace resolution with texture resolution, offset with start of display on texture, in pixels, size with size of display on texture, in pixels, adjust scale later so it would look of proper size

[Navigator_StyleModernDark]
Meshes =   ; here, use the name of that mesh
Brightness = 1 ; adjust brightness later so it wouldnÃ¢â‚¬â„¢t shine too much
@ = Navigator_Size, Resolution = "1211,830", Offset = "31, 21", Size = "1159,801", Scale = 0.5649 ; replace resolution with texture resolution, offset with start of display on texture, in pixels, size with size of display on texture, in pixels, adjust scale later so it would look of proper size



[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
---------------------------------------------------------------
[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1
--------------------------------------------------------------
[LIGHTING]
EMISSIVE_MULT=1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=0.3
INTERIOR_FAKE_UPPER_SHADOW_FADE=-0.1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=-0.1
INTERIOR_FAKE_SHADOW_FAGE=0.5
-------------------------------------------------------------------
[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.655593
MIRROR_DIRECTION=0
POSITION=0, 0.035, -2.0
RANGE=4
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.9, 1.1, 20
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 1.0, 10
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=130
LOWBEAM_RANGE_MULT=5.0
LOWBEAM_RANGE_ONCOMING_MULT=0.8
MIRROR=0.53
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.11, 1.8
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=70
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=10
SECOND_SPOT_SHARPNESS=0.28
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=58
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0
------------------------------------------------------------------


-------------------------------------------------------------------
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial =

[Material_CarPaint]
ClearCoatThickness = 0.1
SpecularColor = 1
SpecularMult = 0.6
FresnelMax = 0.5
FresnelC = 0.1
------------------------------------------------------------------------

[INCLUDE: common/selflighting.ini]




;     ///TURN SIGNALS///
[EMISSIVE_TURNSIGNAL_LEFT_0]
lf

NAME=
COLOR=18,7,0, 15
OFF_COLOR=0,0,0, 0
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_LEFT_1]
lf
NAME=INDICATOR_LF
COLOR=18,7,0, 15
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=SIDE

[EMISSIVE_TURNSIGNAL_LEFT_2]
lf
NAME=INDICATOR_LR
COLOR=18,15,0, 5
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=BACK


[EMISSIVE_TURNSIGNAL_RIGHT_0]
fr
NAME=INDICATOR_RF
COLOR=18,7,0, 15
OFF_COLOR=0,0,0, 0
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_RIGHT_1]
fr
NAME=
COLOR=18,7,0, 15
LAG=0.1 
SIMULATE_HEATING=0
LOCATION=SIDE

[EMISSIVE_TURNSIGNAL_RIGHT_2]
fr
NAME=INDICATOR_RR
COLOR=18,15,0, 5
LAG=0.1 
SIMULATE_HEATING=0
LOCATION=BACK

[EMISSIVE_REVERSE_0]
NAME=REVERSE
COLOR=10,10,10, 14
LAG=0.1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1




[EMISSIVE_EXTRA_A_2]
NAME=FOG_LIGHT
COLOR=140, 141,102, 2
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1

[EMISSIVE_EXTRA_B_2]
NAME=
COLOR=110, 0, 0, 16
LAG=0.1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1




[EMISSIVE_HAZARD_0]
NAME=
COLOR=10,10,10, 1
LAG=0.1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1


HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_PITCH]
ENGINE_EXT = 1.03
ENGINE_INT = 1.03
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1
TURBO = 1
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_VOLUME]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.3
BACKFIRE_INT = 1.3
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 2.8
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0


[ODOMETER_MAIN]
DIGITAL_ITEM=1
DIGITAL_ITEM_NUMBER_FORMAT=06.0
UPPER_BOUND=999999





[ODOMETER_MAIN51]
NAME=
OUTPUT_MULT=1
FONT=odometer_font
BLEND_MODE=0
POSITION=305.71,26.04,-296.62		
ROTATION=00
SCALE= 111,111
SIZE=265, 66
DIGIT_WIDTH=15
COUNT=6
BACKGROUND=0.025, 0.025, 0.025
COLOR=111, 1, 1
JITTER=0.02
MOVEMENT_INTERVAL=5



                                        ///realistic_glass

[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials =window

[Material_PhotoelasticGlass]
Meshes =GLASS_OUT
PhotoelasticityBaseScale = 0      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.00  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.0   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.0  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 0  ; how many stripes are there
ProfileFix = 0.01
FilmIOR=3.0
ThicknessMult=2.0
Desaturate=1
EXTRA_MASK_PASS=1

---------------------------------------------------------------------------------------------------------------
					///FRONT_HEADLIGHTS_GLASS
[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials=
ExteriorGlassTintedMaterials=rad_smoothglass_#FFFFFFFF
ExteriorGlassHeadlightsMaterials=rad_smoothglass_#FFFFFFFF

[Material_PhotoelasticGlass]
Meshes =che_corvettez06_06_lod0_glassLHL_glass___445_vertices_979_faces
PhotoelasticityBaseScale=4        ; this parameter alters scale in general
PhotoelasticityNoiseScale=0.4    ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale=0.009     ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset=0.3   ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale=1.7   ; how many stripes are there
ProfileFix=0.01
FilmIOR=3.5
ThicknessMult=2.0
Desaturate=1
EXTRA_MASK_PASS=1


----------------------------------------------------
--               EXHAUST               --
----------------------------------------------------

[INCLUDE: common/gt3_exhaust_glow.ini]
[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW]
MESHES =
1COLOR = 125, 10, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 82
INPUT_MAX = 93
INPUT_LUT = (| 82 = 0 | 88 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3



[SHAKING_EXHAUST_...]
MESHES =Object059,233
POINT_0_SCALE = 0.35
POINT_0 = -0.14, 0.12, -0.054
POINT_0_RADIUS = 1.0
POINT_0_EXP = 0.001

[PARTICLES_FX_EXHAUST_0]
POSITION=-0.1690556,0.1409948,-2.229259
DIRECTION=-0.03765007,-0.01856606,-0.9991185			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.25, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_1]
POSITION=-0.07128537,0.1459637,-2.234846
DIRECTION=0.001718718,0.003856484,-0.9999911		; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particless
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.25, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears


[PARTICLES_FX_EXHAUST_2]
POSITION=0.1690556,0.1409948,-2.229259
DIRECTION=-0.03765007,-0.01856606,-0.9991185			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.25, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_3]
POSITION=0.07128537,0.1459637,-2.234846
DIRECTION=0.001718718,0.003856484,-0.9999911		; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particless
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.25, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears



================================================
[EMISSIVE_HIGHBEAM_...]
NAME =HIGH_BEAM_GLASS
COLOR =151,151,181, 3
ACT_AS_HEADLIGHTS=1
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = FRONT


----DASHBOARD----
[EMISSIVE_LIGHT_...]
NAME=DASH_NIGTH
COLOR=10,10,12, 0.6
OFF_COLOR=10,10,12, 0.65
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
TOGGLE_VISIBILITY = 0

--------DIALS---------
[EMISSIVE_LIGHT_...]
NAME=Object013,Object012,che_corvettez06_06_cockpit_tach_min_gauge_needle___16_vertices_8_faces,che_corvettez06_06_cockpit_speed_min_gauge_needle___16_vertices_8_faces,Object011,che_corvettez06_06_cockpit_fuel_min_gauge_needle___16_vertices_8_faces
COLOR=11,11,11,0.2
OFF_COLOR=11,11,11,0.2
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0

--------LIGTHS---------
[EMISSIVE_LIGHT_...]
NAME=
COLOR=116,111,138,8
OFF_COLOR=116,111,138,8
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1

[EMISSIVE_LIGHT_...]
NAME=Object025
COLOR=1,2,9, 0.15
OFF_COLOR=1,2,9, 0.15
LAG=0.2
LOCATION=BACK
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0


[EMISSIVE_LIGHT_...]
NAME=Object026,Object027
COLOR=5,5,5, 0.2
OFF_COLOR=5,5,5, 0.2
LAG=0.2
LOCATION=BACK
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1


[EMISSIVE_LIGHT_...]
NAME=turbo_nigth,defi_needle_ARROW_TURBO
COLOR=5,5,8, 0.7
LAG=0.2
LOCATION=BACK
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0


[EMISSIVE_LIGHT_...]
NAME=DISPLAY_DATA2
COLOR=2,9,1, 0.25
OFF_COLOR=2,9,1, 0.28
LAG=0.2
LOCATION=BACK
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1

[EMISSIVE_LIGHT_...]
NAME=SCREEN_C126
COLOR=9,9,9, 0.15
OFF_COLOR=9,9,9, 0.18
LAG=0.2
LOCATION=BACK
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1
;================================================

;                 TAIL LIGHTS

;================================================


; 3rd Brake Light

[EMISSIVE_BRAKE_0]
NAME =
FALLBACK_BRAKES_COLOR = 110, 10, 10, 2
COLOR = 110, 10, 10, 2
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = REAR

;Brake Lights
[EMISSIVE_BRAKE_1]
NAME=
COLOR=110, 10, 10, 2
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 110, 10, 10, 2
INPUT = BRAKE
INPUT_THRESHOLD = 0.95


[EMISSIVE_LIGHT_4]
NAME=
COLOR=1,1,2,1
OFF_COLOR=1,1,2,1
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=0
CAST_LIGHT=1




;=========================DASH=======================

[LIGHT_TURNSIGNAL_LEFT_3]
BOUND_EMISSIVE_MAX=0
BOUND_EXP=1

[LIGHT_TURNSIGNAL_RIGHT_3]
BOUND_EMISSIVE_MAX=0
BOUND_EXP=1

[SHADER_REPLACEMENT_...]
MESHES=
SHADER=ksWindscreen


[ANIMATION_1]
FILE=
TIME= 1
BIND_TO_EXTRA_B=1

[ANIMATION_2]
FILE=
TIME= 1
BIND_TO_EXTRA_C=1


[ANALOG_INDICATOR_...]
INPUT=OIL_PRESSURE
NAME=ARROW_OILPRESSURE
ZERO=2.5
STEP=15

[ANALOG_INDICATOR_...]
INPUT=WATER_TEMP
NAME=ARROW_TEMP
ZERO=-45
STEP=2.61


[ANALOG_INDICATOR_...]
INPUT=TURBO_BOOST
NAME=ARROW_TURBO
ZERO=0.14
STEP=131


[ANALOG_INDICATOR_...]
INPUT=OIL_PRESSURE
NAME=ARROW_BAT
ZERO=21.9
STEP=3.5



[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.00 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY= 0.05 ; flame size
ANTILAG_INTERVAL_MAX=0.3
ANTILAG_INTERVAL_MIN=0.08
ANTILAG_TURBO_THRESHOLD=0.1
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.05
DAMAGE_INTENSITY=1
DAMAGE_PROBABILITY=1
DISCHARGE=1.0 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.1 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.0 ; delay after throttle lift
DISCHARGE_DURATION=0.7 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.9; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=0.02; flame size
DISCHARGE_RPM_THRESHOLD_MAX=8500 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=5500 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=0 ; on upshift
FLAT_SHIFT_COOLDOWN=0.03 ; after upshift
FLAT_SHIFT_DURATION=0.002 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=40 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=1.0 ; flame size
FLAT_SHIFT_PROBABILITY=1.0 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=0.0 ; on hitting the limiter
LIMITER_DELAY=0.0 ; delay, in seconds
LIMITER_INTENSITY=0.0001 ; flame size
LIMITER_RPM_THRESHOLD=6500 ; limiter flames will not shoot below this rpm


[ANIMATED_...]
NODE=
SPIN_AXIS=1,0,0
WINDMILL_DIR=-1,0,0
SPIN_AXIS=1,0,0
WINDMILL_DIR=-1,0,0
SPEED_MULT=0.05
LAG_UP=0.9

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[INSTRUMENTS]
SPEED_LAG=0.7
SPEED_LIMIT=120

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7


----------------------REFRACTING-----------------------------


[REFRACTING_HEADLIGHT_0]
SURFACE =INDICATOR_RF
INSIDE =INDICATOR_RF_1

[REFRACTING_HEADLIGHT_1]
SURFACE =LOW_BEAM_GLASS
INSIDE =LOW_BEAM

[REFRACTING_HEADLIGHT_2]
SURFACE =HIGH_BEAM_GLASS
INSIDE =che_corvettez06_06_cockpit_a_pillar_head_light___388_vertices_772_faces

[REFRACTING_HEADLIGHT_3]
SURFACE =INDICATOR_LF
INSIDE =INDICATOR_LF_1

[REFRACTING_HEADLIGHT_4]
SURFACE =
INSIDE =

[REFRACTING_HEADLIGHT_6]
SURFACE =BRAKE_MID
INSIDE =BRAKE_MID001

[REFRACTING_HEADLIGHT_7]
SURFACE =BRAKE_REAR
INSIDE =BRAKE_REAR_2

[REFRACTING_HEADLIGHT_8]
SURFACE =INDICATOR_LR
INSIDE =INDICATOR_LR_1,INDICATOR_LR_2,INDICATOR_RR_3

[REFRACTING_HEADLIGHT_9]
SURFACE =INDICATOR_RR
INSIDE =INDICATOR_RR_1,INDICATOR_RR_2,INDICATOR_RR_3


[REFRACTING_HEADLIGHT_10]
SURFACE =REVERSE
INSIDE =REVERSE001

[REFRACTING_HEADLIGHT_11]
SURFACE =
INSIDE =

[REFRACTING_HEADLIGHT_12]
SURFACE =
INSIDE =

[REFRACTING_HEADLIGHT_13]
SURFACE =
INSIDE =

[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=0.0
INTERIOR_FAKE_UPPER_SHADOW_FADE=-0.5
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_FAGE=0.5





################### WIPERS ################


[WIPERS_TRACE_...]
SURFACE =GLASS_OUT,GLASS_IN
WIPERS =Object037,Object038

[WIPERS]
WIND_THRESHOLDS_KMH = 200, 290 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation2


 

[EMISSIVE_...] shift
NAME=
COLOR = 8,8,8,1
LAG=0.1
SIMULATE_HEATING=1
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
INPUT = RPM
INPUT_THRESHOLD = 7950
BLINK_REPEAT = 0 ; just make it blink
BLINK_FREQENCY_HZ = 0 ; sets frequency for blinking
TOGGLE_VISIBILITY=0


[INCLUDE: common/custom_emissive.ini]

[CustomEmissiveMulti]
Meshes =DASH_WARNING
UseEmissive0AsFallback =1
Resolution = 1024,1024


@ = MultiItem, Role = HANDBRAKE, Start = "516, 748", Size = "50, 19", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = TYRE_PRESSURE, Start = "281, 747", Size = "34, 32", Color = "30, 15, 0", InputThreshold = 41, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = ABS, InputInverse,Start = "704, 800", Size = "41, 30" , Color = "7,3,0, 5"
@ = MultiItem, Role = TRACTIONCONTROL, InputInverse, Start = "707,752", Size = "35, 37" , Lag=0.2, Color = "7,3,0, 2"
@ = MultiItem, Role = TC_INACTION , Start = "707,752", Size = "35, 37", Color = "7,3,0, 2"

@ = MultiItem, Role = STALLED, Start = "114, 781", Size = "41, 34" , Lag=0.2, Color = "7,3,0, 2"



[INCLUDE: common/custom_emissive.ini]

[CustomEmissiveMulti]
Meshes =che_corvettez06_06_cockpit_interior_plastic___9088_vertices_13620_faces001
UseEmissive0AsFallback =1
Resolution = 256,256

@ = MultiItem, Role = LIGHT, Start = "40, 220", Size = "44, 21"
@ = MultiItem, Role = HIGHBEAM, Start = "106, 46", Size = "43, 29"
@ = MultiItem, Role = HANDBRAKE, Start = "357, 240", Size = "40, 28", Color = "15, 0.3, 0, 2"

@ = MultiItem, Role = STALLED, Start = "56, 164", Size = "39, 30" , Lag=0.2, Color = "7,3,0, 2"


@ = MultiItem, Role = STALLED, Start = "160, 158", Size = "51, 90", Color = "15, 0.3, 0, 2"



@ = MultiItem, Role = EXTRA_A, Start = "33, 108", Size = "38, 34", Color = "0,3,0, 2"
@ = MultiItem, Role = EXTRA_B, Start = "182, 104", Size = "44, 44", Color = "7,3,0, 2"



@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "68, 4", Size = "42, 37" , Color = "1,5,1, 4 " 
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "143, 3", Size = "43, 38" , Color = "1,5,1, 4 " 



[LIGHT_FLAME_0]
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1.8
CAR_RANGE_MULT=0.2
COLOR=5,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.8

;//////////////////////////////////////////LICENSE_LIGHTS//////////////////////////////////////////


[EXTRA_FX_0]
MASK_GBUFFER=sub_s204_06_lod0_glassLTL_glass___301_vertices_411_faces,sub_s204_06_lod0_taillightR_detail_glass_red___291_vert_2c3c2e6,sub_s204_06_lod0_headlightR_detail_glass_clear___268_ve_9f85d82,sub_s204_06_lod0_taillightR_detail_glass_red___291_vert_2c3c2e6,sub_s204_06_lod0_glassLTL_glass___301_vertices_411_faces
SKIP_GBUFFER=sub_s204_06_lod0_headlightL_textured_reflector___1335_v_0b66d7c


[INCLUDE: common/selflighting.ini]

[SelfLight]
POSITION=0.0,0.51,1.72
SPOT=100
RANGE=0.15
COLOR = 100,100,100,1
BOUND_TO =LOW_BEAM_GLASS
DIRECTION = 0.1,0,1
MIRROR=0.66,0,0

[SelfLight]
POSITION=0.0,0.511,1.75
SPOT=100
RANGE=0.16
COLOR = 100,100,100,4
BOUND_TO =HIGH_BEAM_GLASS
DIRECTION = 0.1,0,1
MIRROR=0.57,0,0

[SelfLight]
POSITION=0.0,0.344,1.75
SPOT=100
RANGE=0.21
COLOR = 120,120,100,4
BOUND_TO =FOG_FRONT
DIRECTION = 0.1,0,1
MIRROR=0.6,0,0

[LIGHT_LICENSEPLATE]
MESHES=plate_plate_loda01s
OFFSET=-0.0, 0.045, -0.15
RANGE=0.27
RANGE_GRADIENT_OFFSET=0.3
SPOT=150
SPOT_SHARPNESS=0.9
COLOR=1.1, 1, 1,8
FALLBACK_EMISSIVE=1,1,1,1
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=50
FADE_SMOOTH=4


[INCLUDE: common/materials_interior.ini]
[Material_Metal_v2]
Materials =Material #688h,Material #147K,Material #169T
Meshes =
Brightness = 0.9
DetailScale = 0
OcclusionMult = 0.9
Smoothness = 1
CubemapReflectionBlur=0.1



