
############# NAVIGATION ##############


[INCLUDE: common/navigators.ini]
[Navigator_StyleModernDark]
Meshes =  ; here, use the name of that mesh
Brightness = 1 ; adjust brightness later so it wouldnÃ¢â‚¬â„¢t shine too much
@ = Navigator_Size, Resolution = "512,667", Offset = "0, 0", Size = "512,667", Scale = 0.5 ; replace resolution with texture resolution, offset with start of display on texture, in pixels, size with size of display on texture, in pixels, adjust scale later so it would look of proper size

[Navigator_StyleModernDark]
Meshes =   ; here, use the name of that mesh
Brightness = 1 ; adjust brightness later so it wouldnÃ¢â‚¬â„¢t shine too much
@ = Navigator_Size, Resolution = "1211,830", Offset = "31, 21", Size = "1159,801", Scale = 0.5649 ; replace resolution with texture resolution, offset with start of display on texture, in pixels, size with size of display on texture, in pixels, adjust scale later so it would look of proper size



[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
---------------------------------------------------------------
[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1
--------------------------------------------------------------
[LIGHTING]
EMISSIVE_MULT=1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=0.3
INTERIOR_FAKE_UPPER_SHADOW_FADE=-0.1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=-0.1
INTERIOR_FAKE_SHADOW_FAGE=0.5
-------------------------------------------------------------------
[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.655593
MIRROR_DIRECTION=0
POSITION=0, 0.035, -2.0
RANGE=4
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.9, 1.1, 20
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 1.0, 10
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=130
LOWBEAM_RANGE_MULT=5.0
LOWBEAM_RANGE_ONCOMING_MULT=0.8
MIRROR=0.53
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.11, 1.8
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=70
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=10
SECOND_SPOT_SHARPNESS=0.28
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=58
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0
------------------------------------------------------------------


-------------------------------------------------------------------
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial =

[Material_CarPaint]
ClearCoatThickness = 0.1
SpecularColor = 1
SpecularMult = 0.6
FresnelMax = 0.5
FresnelC = 0.1
------------------------------------------------------------------------

[INCLUDE: common/selflighting.ini]




;     ///TURN SIGNALS///
[EMISSIVE_TURNSIGNAL_LEFT_0]
lf

NAME=INDICATOR_LF_GLASS
COLOR=18,7,0, 15
OFF_COLOR=0,0,0, 0
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_LEFT_1]
lf
NAME=INDICATOR_LS,INDICATOR_LM_1
COLOR=18,7,0, 15
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=SIDE

[EMISSIVE_TURNSIGNAL_LEFT_2]
lf
NAME=INDICATOR_LR,INDICATOR_LR_1
COLOR=18,7,0, 65
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=BACK


[EMISSIVE_TURNSIGNAL_RIGHT_0]
fr
NAME=INDICATOR_RF_GLASS
COLOR=18,7,0, 15
OFF_COLOR=0,0,0, 0
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_RIGHT_1]
fr
NAME=INDICATOR_RS,INDICATOR_RM_1
COLOR=18,7,0, 15
LAG=0.1 
SIMULATE_HEATING=0
LOCATION=SIDE

[EMISSIVE_TURNSIGNAL_RIGHT_2]
fr
NAME=INDICATOR_RR_1,INDICATOR_RR
COLOR=18,7,0, 65
LAG=0.1 
SIMULATE_HEATING=0
LOCATION=BACK

[EMISSIVE_REVERSE_0]
NAME=REVERSE,REVERSE_1
COLOR=10,10,10, 5
LAG=0.1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1




[EMISSIVE_EXTRA_A_2]
NAME=FOG_FLASS
COLOR=140, 141,122, 2
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1

[EMISSIVE_EXTRA_B_2]
NAME=
COLOR=110, 0, 0, 16
LAG=0.1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1




[EMISSIVE_HAZARD_0]
NAME=
COLOR=10,10,10, 1
LAG=0.1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1


HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_PITCH]
ENGINE_EXT = 0.98
ENGINE_INT = 0.98
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1
TURBO = 1
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_VOLUME]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.3
BACKFIRE_INT = 1.3
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 2.8
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0


[ODOMETER_MAIN]
DIGITAL_ITEM=15
DIGITAL_ITEM_NUMBER_FORMAT=06.0
UPPER_BOUND=999999






                                        ///realistic_glass

[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials =window

[Material_PhotoelasticGlass]
Meshes =GLASS_F,GLASS_R
PhotoelasticityBaseScale = 0      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.00  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.0   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.0  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 0  ; how many stripes are there
ProfileFix = 0.01
FilmIOR=3.0
ThicknessMult=2.0
Desaturate=1
EXTRA_MASK_PASS=1

---------------------------------------------------------------------------------------------------------------
					///FRONT_HEADLIGHTS_GLASS
[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials=
ExteriorGlassTintedMaterials=rad_smoothglass_#FFFFFFFF
ExteriorGlassHeadlightsMaterials=rad_smoothglass_#FFFFFFFF

[Material_PhotoelasticGlass]
Meshes =115
PhotoelasticityBaseScale=4        ; this parameter alters scale in general
PhotoelasticityNoiseScale=0.4    ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale=0.009     ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset=0.3   ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale=1.7   ; how many stripes are there
ProfileFix=0.01
FilmIOR=3.5
ThicknessMult=2.0
Desaturate=1
EXTRA_MASK_PASS=1


----------------------------------------------------
--               EXHAUST               --
----------------------------------------------------

[INCLUDE: common/gt3_exhaust_glow.ini]
[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW]
MESHES =
1COLOR = 125, 10, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 82
INPUT_MAX = 93
INPUT_LUT = (| 82 = 0 | 88 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3



[SHAKING_EXHAUST_...]
MESHES =22_Tdd1111,Object041
POINT_0_SCALE = 0.42
POINT_0 = -0.14, 0.12, -0.054
POINT_0_RADIUS = 1.0
POINT_0_EXP = 0.001

[PARTICLES_FX_EXHAUST_0]
POSITION=0.09034264,0.1666669,-2.260071
DIRECTION=0,0,-1
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.25, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_1]
POSITION=-0.09034264,0.1666669,-2.260071
DIRECTION=0,0,-1			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particless
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.25, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears






================================================
[EMISSIVE_HIGHBEAM_...]
NAME =HIGH_BEAM
COLOR =151,151,181, 3
ACT_AS_HEADLIGHTS=1
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = FRONT


----DASHBOARD----
[EMISSIVE_LIGHT_...]
NAME=Object031
COLOR=10,10,14, 0.3
OFF_COLOR=10,10,14, 0.35
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
TOGGLE_VISIBILITY = 0

--------DIALS---------
[EMISSIVE_LIGHT_...]
NAME=Mesh_ARROW_RPM1ffwe
COLOR=11,11,11,1.0
OFF_COLOR=11,11,11,1.0
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0

--------LIGTHS---------
[EMISSIVE_LIGHT_...]
NAME=LIGTHB
COLOR=116,111,138,1.5
OFF_COLOR=116,111,138,1.5
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1

[EMISSIVE_LIGHT_...]
NAME=
COLOR=9,9,9, 0.15
OFF_COLOR=9,9,9, 0.18
LAG=0.2
LOCATION=BACK
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1


[EMISSIVE_LIGHT_...]
NAME=
COLOR=9,1,0.5, 0.5
LAG=0.2
LOCATION=BACK
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1


[EMISSIVE_LIGHT_...]
NAME=
COLOR=122,122,122,0.4
LAG=0.2
LOCATION=BACK
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1


[EMISSIVE_LIGHT_...]
NAME=SCREEN_C126
COLOR=12,12,15,0.2
OFF_COLOR=12,12,15,0.25
LAG=0.2
LOCATION=BACK
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_...]
NAME=REAR_LIGTH_ON
COLOR=19,0,0, 1.15
LAG=0.2
LOCATION=BACK
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1
;================================================

;                 TAIL LIGHTS

;================================================


; 3rd Brake Light

[EMISSIVE_BRAKE_0]
NAME =
FALLBACK_BRAKES_COLOR = 110, 10, 10, 2
COLOR = 110, 10, 10, 2
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = REAR

;Brake Lights
[EMISSIVE_BRAKE_1]
NAME=
COLOR=110, 10, 10, 2
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 110, 10, 10, 2
INPUT = BRAKE
INPUT_THRESHOLD = 0.95


[EMISSIVE_LIGHT_4]
NAME=
COLOR=1,1,2,1
OFF_COLOR=1,1,2,1
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=0
CAST_LIGHT=1




;=========================DASH=======================

[LIGHT_TURNSIGNAL_LEFT_3]
BOUND_EMISSIVE_MAX=0
BOUND_EXP=1

[LIGHT_TURNSIGNAL_RIGHT_3]
BOUND_EMISSIVE_MAX=0
BOUND_EXP=1

[SHADER_REPLACEMENT_...]
MESHES=
SHADER=ksWindscreen


[ANIMATION_1]
FILE=
TIME= 1
BIND_TO_EXTRA_B=1

[ANIMATION_2]
FILE=
TIME= 1
BIND_TO_EXTRA_C=1


[ANALOG_INDICATOR_...]
INPUT=OIL_PRESSURE
NAME=
ZERO=-2.5
STEP=11

[ANALOG_INDICATOR_...]
INPUT=WATER_TEMP
NAME=ARROW_TEMP
ZERO=-45
STEP=3.05


[ANALOG_INDICATOR_...]
INPUT=WATER_TEMP2
NAME=
ZERO=0
STEP=1.5

[ANALOG_INDICATOR_...]
INPUT=OIL_PRESSURE
NAME=
ZERO=19.9
STEP=2.1



[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.00 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY= 0.05 ; flame size
ANTILAG_INTERVAL_MAX=0.3
ANTILAG_INTERVAL_MIN=0.08
ANTILAG_TURBO_THRESHOLD=0.1
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.05
DAMAGE_INTENSITY=1
DAMAGE_PROBABILITY=1
DISCHARGE=1.0 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.1 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.0 ; delay after throttle lift
DISCHARGE_DURATION=0.7 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.9; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=0.02; flame size
DISCHARGE_RPM_THRESHOLD_MAX=8500 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=5500 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=0 ; on upshift
FLAT_SHIFT_COOLDOWN=0.03 ; after upshift
FLAT_SHIFT_DURATION=0.002 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=40 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=1.0 ; flame size
FLAT_SHIFT_PROBABILITY=1.0 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=0.0 ; on hitting the limiter
LIMITER_DELAY=0.0 ; delay, in seconds
LIMITER_INTENSITY=0.0001 ; flame size
LIMITER_RPM_THRESHOLD=6500 ; limiter flames will not shoot below this rpm


[ANIMATED_...]
NODE=
SPIN_AXIS=1,0,0
WINDMILL_DIR=-1,0,0
SPIN_AXIS=1,0,0
WINDMILL_DIR=-1,0,0
SPEED_MULT=0.05
LAG_UP=0.9

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[INSTRUMENTS]
SPEED_LAG=0.7
SPEED_LIMIT=120

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7


----------------------REFRACTING-----------------------------


[REFRACTING_HEADLIGHT_0]
SURFACE =LIGTHB
INSIDE =LIGTHB2

[REFRACTING_HEADLIGHT_1]
SURFACE =FOG_FLASS
INSIDE =FOG_IN4,68

[REFRACTING_HEADLIGHT_2]
SURFACE =INDICATOR_RS
INSIDE =INDICATOR_RS_1,INDICATOR_RS_2

[REFRACTING_HEADLIGHT_3]
SURFACE =INDICATOR_LS
INSIDE =INDICATOR_LS_1,INDICATOR_LS_2

[REFRACTING_HEADLIGHT_4]
SURFACE =INDICATOR_LM_1
INSIDE =INDICATOR_LM

[REFRACTING_HEADLIGHT_6]
SURFACE =INDICATOR_RM_1
INSIDE =INDICATOR_RM

[REFRACTING_HEADLIGHT_7]
SURFACE =103_T
INSIDE =81_T

[REFRACTING_HEADLIGHT_8]
SURFACE =INDICATOR_LF_GLASS
INSIDE =INDICATOR_LF

[REFRACTING_HEADLIGHT_9]
SURFACE =INDICATOR_RF_GLASS
INSIDE =INDICATOR_RF

[REFRACTING_HEADLIGHT_10]
SURFACE =BRAKE_MID_2
INSIDE =221

[REFRACTING_HEADLIGHT_11]
SURFACE =
INSIDE =

[REFRACTING_HEADLIGHT_12]
SURFACE =
INSIDE =

[REFRACTING_HEADLIGHT_13]
SURFACE =
INSIDE =

[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=0.0
INTERIOR_FAKE_UPPER_SHADOW_FADE=-0.5
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_FAGE=0.5





################### WIPERS ################


[WIPERS_TRACE_...]
SURFACE =GLASS_F,GLASS_IN
WIPERS =Object015,74,73

[WIPERS]
WIND_THRESHOLDS_KMH = 200, 290 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation2


[BRAKEDISC_FX]
ACTIVE = 1  

OVERRIDE_NORMAL_MAP = 0 

 

[EMISSIVE_...] shift
NAME=REV_LIGTH
COLOR = 8,8,8,2
LAG=0.1
SIMULATE_HEATING=1
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
INPUT = RPM
INPUT_THRESHOLD = 6500
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 7 ; sets frequency for blinking
TOGGLE_VISIBILITY=0


[INCLUDE: common/custom_emissive.ini]

[CustomEmissiveMulti]
Meshes =Object032
UseEmissive0AsFallback =1
Resolution = 512,512

@ = MultiItem, Role = HIGHBEAM, Start = "243, 167", Size = "31, 19"
@ = MultiItem, Role = HANDBRAKE, Start = "17, 453", Size = "75, 22", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = BATTERY, Start = "171,437", Size = "36, 24", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = FUEL, InputThreshold = 10, InputInverse,Start = "753, 515", Size = "24, 28", Color = "5, 1, 0, 11"
@ = MultiItem, Role = RPM,InputThreshold = 8150, Start = "222, 620", Size = "23, 15", Color = "15, 0.3, 0, 12"
@ = MultiItem, Role = TYRE_PRESSURE, Start = "87, 484", Size = "27, 23", Color = "30, 15, 0", InputThreshold = 41, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = ABS, InputInverse,Start = "169, 463", Size = "35, 29" , Color = "7,3,0, 5"
@ = MultiItem, Role = TRACTIONCONTROL, InputInverse, Start = "56,40", Size = "24, 25" , Lag=0.2, Color = "7,3,0, 2"
@ = MultiItem, Role = TC_INACTION , Start = "408,38", Size = "20, 19", Color = "7,3,0, 2"

@ = MultiItem, Role = STALLED, Start = "264, 383", Size = "30, 22" , Lag=0.2, Color = "7,3,0, 2"
@ = MultiItem, Role = STALLED, Start = "211, 120", Size = "93, 24" , Lag=0.2, Color = "7,3,0, 2"
@ = MultiItem, Role = STALLED, Start = "794, 184", Size = "45, 30" , Lag=0.2, Color = "0, 30, 0",

@ = MultiItem, Role = STALLED, Start = "3, 206", Size = "18, 20", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = STALLED, Start = "467, 384", Size = "45, 24", Color = "15, 0.3, 0, 2"



@ = MultiItem, Role = EXTRA_A, Start = "740, 155", Size = "43, 40", Color = "7,3,0, 2"



@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "398, 191", Size = "45, 41" , Color = "1,5,1, 4 " 
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "397, 239", Size = "45, 48" , Color = "1,5,1, 4 " 


[CustomEmissiveMulti]
Meshes =dash_warn
UseEmissive0AsFallback =1
Resolution = 1024,1024


@ = MultiItem, Role = RPM,InputThreshold = 4500, Start = "391, 190", Size = "23, 21", Color = "15, 15, 0, 2"


@ = MultiItem, Role = RPM,InputThreshold = 4750, Start = "418, 189", Size = "21, 21", Color = "15, 15, 0, 2"


@ = MultiItem, Role = RPM,InputThreshold = 5000, Start = "445, 189", Size = "20, 21", Color = "15, 9.5, 0, 2"


@ = MultiItem, Role = RPM,InputThreshold = 5250, Start = "471, 189", Size = "21, 19", Color = "15, 9.5, 0, 2"


@ = MultiItem, Role = RPM,InputThreshold = 5500, Start = "497, 189", Size = "19, 19", Color = "15, 9.5, 0, 2"


@ = MultiItem, Role = RPM,InputThreshold = 5750, Start = "524, 189", Size = "21, 20", Color = "15, 9.5, 0, 2"


@ = MultiItem, Role = RPM,InputThreshold = 5950, Start = "550, 190", Size = "20, 19", Color = "15, 0.3, 0, 2"


@ = MultiItem, Role = RPM,InputThreshold = 6150, Start = "577, 190", Size = "19, 19", Color = "15, 0.3, 0, 2"


@ = MultiItem, Role = RPM,InputThreshold = 6350, Start = "603, 191", Size = "21, 19", Color = "15, 0.3, 0, 2"

@ = MultiItem, Role = LIGHT, Start = "375, 213", Size = "257, 18", Color = "6, 0, 0, 1"

@ = MultiItem, Role = LIGHT, InputInverse, Start = "375, 213", Size = "257, 18", Color = "6, 0, 0, 1"



@ = MultiItem, Role = TRACTIONCONTROL, InputInverse, Start = "319,83", Size = "40, 18" , Lag=0.2, Color = "9,1,0, 2"




[INCLUDE: common/custom_emissive.ini]


[LIGHT_FLAME_0]
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1.8
CAR_RANGE_MULT=0.2
COLOR=5,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.8

;//////////////////////////////////////////LICENSE_LIGHTS//////////////////////////////////////////


[EXTRA_FX_0]
MASK_GBUFFER=sub_s204_06_lod0_glassLTL_glass___301_vertices_411_faces,sub_s204_06_lod0_taillightR_detail_glass_red___291_vert_2c3c2e6,sub_s204_06_lod0_headlightR_detail_glass_clear___268_ve_9f85d82,sub_s204_06_lod0_taillightR_detail_glass_red___291_vert_2c3c2e6,sub_s204_06_lod0_glassLTL_glass___301_vertices_411_faces
SKIP_GBUFFER=sub_s204_06_lod0_headlightL_textured_reflector___1335_v_0b66d7c


[INCLUDE: common/selflighting.ini]

[SelfLight]
POSITION=0.0,0.566,1.61
SPOT=100
RANGE=0.21
COLOR = 100,100,100,1
BOUND_TO =LOW_BEAM
DIRECTION = 0.1,0,1
MIRROR=0.65,0,0

[SelfLight]
POSITION=0.0,0.551,1.75
SPOT=100
RANGE=0.21
COLOR = 100,100,100,4
BOUND_TO =HIGH_BEAM
DIRECTION = 0.1,0,1
MIRROR=0.52,0,0

[SelfLight]
POSITION=0.0,0.344,1.75
SPOT=100
RANGE=0.21
COLOR = 120,120,100,4
BOUND_TO =FOG_FRONT
DIRECTION = 0.1,0,1
MIRROR=0.6,0,0

[LIGHT_LICENSEPLATE]
MESHES=0
OFFSET=-0.0, 0.045, -0.15
RANGE=0.27
RANGE_GRADIENT_OFFSET=0.3
SPOT=150
SPOT_SHARPNESS=0.9
COLOR=1.1, 1, 1,8
FALLBACK_EMISSIVE=1,1,1,1
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=50
FADE_SMOOTH=4


[INCLUDE: common/materials_interior.ini]
[Material_Metal_v2]
Materials =
Meshes =266fff,4ww_T
Brightness = 0.9
DetailScale = 0
OcclusionMult = 0.9
Smoothness = 1
CubemapReflectionBlur=0.1



